using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.DirectX.DirectInput;


namespace Zsa.Emulation.Render.Input.DxInput
{
    public class DxController : ControllerDeviceManager
    {
        private Device _InputDeviceOne;

        private Device _InputDeviceTwo;

        private Device _InputDeviceThree;

        private Device _InputDeviceFour;

        public DxController(DxControllerSettings controllerSettings)
            : base (controllerSettings)
        {
            
        }



        protected override void OnRecreateDevice()
        {

        }

        protected override void OnDispose()
        {

        }
    }
}
